![]() ![]() This option makes it so that the only influence on vehicle popularity is player and AI actions.On the right:Customer Fluctuation X% from normal - Each turn the game determines how many vehicles you sell. this option is for you.ĭisable Static Vehicle Popularity Change - The game changes vehicle popularity over time. If you're tired of starting every game by building a sedan. Certain vehicle types will always be better than others during certain time periods. Random Vehicle Popularity - Once you've played through the game a few times, it's a bit predictable. Import Tax - Imposes a tax for cars produced outside of the country in which they are to be sold. ![]() Much harder to do that when they can happen at random. Random History - It's easy to stow away money for world wars. It makes the game more realistic, but also much harder. If you check this? They will have pre-existing (a.k.a. This option will cause the cost to rise over time.Įstablish AI - Normally, AI's will start with a fresh new company like you. Normally, this cost remains the same over time. Disables most achievements.Ĭomponent/Vehicle Inflation - Whenever you build something it recieves a material cost. By removing this, your only restriction is the skill of your design teams.Įnable All Vehicles at Start - Unlocks all vehicle types. Eliminates additional sales revenue.ĭisable Technology Introduction - Normally, the game will restrict the development of certain technologies until certain dates. On the left:Disable Marketing - A double-edged sword. This is further randomized for each AI company at the start of a new game. On lower-end cpus you may want to slide this to the left to decrease the amount of time it takes to calculate the A.I.'s turns.ĪI Starting Funds - Determines the amount of money your rival companies will begin the game with. Purchasing Power - Gives people interested in buying a car more money to spend when shopping.Ĭalculate AI Production Every X Turn/s - If you have a high-end cpu (Ryzen or i7) you can safely leave this all the way to the right. On the right you will find:Customer Base - Changes the percentage of the population that is interested in buying a car. This can easily result in not having enough cash to build the first factory and design the first vehicle.) (Ex: Setting starting funds low and also lacking the starting factory/branch. Note that some of these in combination make the game impossible. Increased Branch Costs (Harder)Most of this is self-explanatory. Only disable contracts if you feel you've mastered the game. In fact, you can run your business on contracts alone. It does, however, cause spiralling expenses that add-up over time.ĭisable Contracts For Player Race - Selecting this will remove your ability to recieve and fill contracts. As long as you are fair, they (generally) aren't going to strike or make demands. This tones it down a great deal.Įnable Benefits System - This will cause your employees to demand benefits (or more of them) under the threat of a strike. It can, however, be a little overwhelming for newer players. No major economic fluctuation - In real life, individual nations' economies do not simply rise steadily over time. This is also a source of revenue.) Turning off wars makes the game easier, but less dynamic. (However, factories can aid in the war efforts by producing munitions. Any region caught up in the war will not be able to sell or produce vehicles. ![]() No wars - Throughout the game there will be wars between nations. On the left you will find:No starting factory or branch. The other maps are worth a try if you're looking to mix things up. They contain a timeline of historical events. The description box next to the settings will tell you everything you need to know. This is mostly just templates for other settings. (There are some pitfalls which will be explained further down.) Broadly speaking starting before 1950 is harder and after 1950 is easier. The overall difficulty varies depending on the starting date. No matter where you start, there will be challenges. I suggest using a name to remind you of the diffculty setting. Some of the options you'll choose won't be viewable in-game. The first screen when you press "New Game" has the following options: ![]()
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